Sum an Array of Numbers with JavaScript
It's rare that I'm disappointed by the JavaScript language not having a function that I need. One such case was summing an array of numbers -- I was expecting Math.sum or a likewise, baked in API. Fear not -- summing an array of numbers is easy using Array.prototype.reduce!
const numbers = [1, 2, 3, 4];
const sum = numbers.reduce((a, b) => a + b, 0);
The 0 represents the starting value while with a and b, one represents the running total with the other representing the value to be added. You'll also note that using reduce prevents side effects! I'd still prefer something like Math.sum(...numbers) but a simple reduce will do!
![CSS Filters]()
CSS filter support recently landed within WebKit nightlies. CSS filters provide a method for modifying the rendering of a basic DOM element, image, or video. CSS filters allow for blurring, warping, and modifying the color intensity of elements. Let's have...
![9 More Mind-Blowing WebGL Demos]()
With Firefox OS, asm.js, and the push for browser performance improvements, canvas and WebGL technologies are opening a world of possibilities. I featured 9 Mind-Blowing Canvas Demos and then took it up a level with 9 Mind-Blowing WebGL Demos, but I want to outdo...
![Camera and Video Control with HTML5]()
Client-side APIs on mobile and desktop devices are quickly providing the same APIs. Of course our mobile devices got access to some of these APIs first, but those APIs are slowly making their way to the desktop. One of those APIs is the getUserMedia API...
![Using CSS attr and content for Tooltips]()
Initializing with 0 might not be necessary since it takes the value from the first item in the array if not provided (and then skips the first item for the rest). It’s very slightly slower to set it to 0.
Here’s what I wonder though… Suppose this were in some
math.jsmodule. Would it besum(nums)orsum(...nums)?sum([1,2,3])orsum(1,2,3)? I kinda prefer the latter.