Submit Button Enabling
"Enabling" you ask? Yes. We all know how to disable the submit upon form submission and the reasons for doing so, but what about re-enabling the submit button after an allotted amount of time. After all, what if the user presses the "stop" button immediately after submitting the form? They'd be screwed. Why not re-enable the submit button after an allotted amount of time so that the user may re-submit?
The MooTools JavaScript
window.addEvent('domready',function() {
var subber = $('submit');
subber.addEvent('click',function() {
subber.set('value','Submitting...').disabled = true;
(function() { subber.disabled = false; subber.set('value','Resubmit'); }).delay(10000); // how much time? 10 seconds
});
});
Of course, this isn't ideal in all situations. It is, however, a nice touch if your system can accommodate for it.
Update: Upon submission, the button's message changes to "submitting..." and once enabled, the message changes to "Resubmit." Thank you to Facundo Corradini for the suggestion!
This is the hardest thing I've ever had to write, much less admit to myself. I've written resignation letters from jobs I've loved, I've ended relationships, I've failed at a host of tasks, and let myself down in my life. All of those feelings were very...
It's no secret that Facebook has become a major traffic driver for all types of websites. Nowadays even large corporations steer consumers toward their Facebook pages instead of the corporate websites directly. And of course there are Facebook "Like" and "Recommend" widgets on every website. One...
Honesty hour confession: file uploading within the web browser sucks. It just does. Like the ugly SELECT element, the file input is almost unstylable and looks different on different platforms. Add to those criticism the fact that we're all used to drag and drop operations...
One of the great parts of MooTools is that the library itself allows for maximum flexibility within its provided classes. You can see evidence of this in the "Class" class' implement method. Using the implement method, you can add your own methods to...