Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Convert XML to JSON with JavaScript]()
If you follow me on Twitter, you know that I've been working on a super top secret mobile application using Appcelerator Titanium. The experience has been great: using JavaScript to create easy to write, easy to test, native mobile apps has been fun. My...
![Chris Coyier’s Favorite CodePen Demos]()
David asked me if I'd be up for a guest post picking out some of my favorite Pens from CodePen. A daunting task! There are so many! I managed to pick a few though that have blown me away over the past few months. If you...
![Font Replacement Using Cufón]()
We all know about the big font replacement methods. sIFR's big. Image font replacement has gained some steam. Not too many people know about a great project named Cufón though. Cufón uses a unique blend of a proprietary font generator tool...
![Fancy FAQs with MooTools Sliders: Version 2]()
A little over a year ago I authored a post titled Fancy FAQs with MooTools Sliders. My post detailed a method of taking boring FAQs and making them more robust using the world's best JavaScript framework: MooTools. I've taken some time to...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273