Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![fetch API]()
One of the worst kept secrets about AJAX on the web is that the underlying API for it, XMLHttpRequest, wasn't really made for what we've been using it for. We've done well to create elegant APIs around XHR but we know we can do better. Our effort to...
![CSS Animations Between Media Queries]()
CSS animations are right up there with sliced bread. CSS animations are efficient because they can be hardware accelerated, they require no JavaScript overhead, and they are composed of very little CSS code. Quite often we add CSS transforms to elements via CSS during...
![Six Degrees of Kevin Bacon Using MooTools 1.2]()
As you can probably tell, I try to mix some fun in with my MooTools madness but I also try to make my examples as practical as possible. Well...this may not be one of those times.
I love movies and useless movie trivia so naturally I'm...
![DWRequest: MooTools 1.2 AJAX Listener & Message Display]()
Though MooTools 1.2 is in its second beta stage, its basic syntax and theory changes have been hashed out. The JavaScript library continues to improve and become more flexible.
Fellow DZone Zone Leader Boyan Kostadinov wrote a very useful article detailing how you can add a...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273