Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![9 Mind-Blowing Canvas Demos]()
The <canvas> element has been a revelation for the visual experts among our ranks. Canvas provides the means for incredible and efficient animations with the added bonus of no Flash; these developers can flash their awesome JavaScript skills instead. Here are nine unbelievable canvas demos that...
![Vibration API]()
Many of the new APIs provided to us by browser vendors are more targeted toward the mobile user than the desktop user. One of those simple APIs the Vibration API. The Vibration API allows developers to direct the device, using JavaScript, to vibrate in...
![MooTools PulseFade Plugin]()
I was recently driven to create a MooTools plugin that would take an element and fade it to a min from a max for a given number of times. Here's the result of my Moo-foolery.
The MooTools JavaScript
Options of the class include:
min: (defaults to .5) the...
![Drag and Drop MooTools File Uploads]()
Honesty hour confession: file uploading within the web browser sucks. It just does. Like the ugly SELECT element, the file input is almost unstylable and looks different on different platforms. Add to those criticism the fact that we're all used to drag and drop operations...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273