Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Detect DOM Node Insertions with JavaScript and CSS Animations]()
I work with an awesome cast of developers at Mozilla, and one of them in Daniel Buchner. Daniel's shared with me an awesome strategy for detecting when nodes have been injected into a parent node without using the deprecated DOM Events API.
![6 Things You Didn’t Know About Firefox OS]()
Firefox OS is all over the tech news and for good reason: Mozilla's finally given web developers the platform that they need to create apps the way they've been creating them for years -- with CSS, HTML, and JavaScript. Firefox OS has been rapidly improving...
![Using MooTools to Instruct Google Analytics to Track Outbound Links]()
Google Analytics provides a wealth of information about who's coming to your website. One of the most important statistics the service provides is the referrer statistic -- you've gotta know who's sending people to your website, right? What about where you send others though?
![Create a Simple Dojo Accordion]()
Let's be honest: even though we all giggle about how cheap of a thrill JavaScript accordions have become on the web, they remain an effective, useful widget. Lots of content, small amount of space. Dojo's Dijit library provides an incredibly simply method by which you can...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273