Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Animating CSS3 Transforms with MooTools Fx]()
![Animated 3D Flipping Menu with CSS]()
CSS animations aren't just for basic fades or sliding elements anymore -- CSS animations are capable of much more. I've showed you how you can create an exploding logo (applied with JavaScript, but all animation is CSS), an animated Photo Stack, a sweet...
![Pure CSS Slide Up and Slide Down]()
If I can avoid using JavaScript for element animations, I'm incredibly happy and driven to do so. They're more efficient, don't require a JavaScript framework to manage steps, and they're more elegant. One effect that is difficult to nail down with pure CSS is sliding up...
![Create Snook-Style Navigation Using MooTools]()
Jonathan Snook debuted a great tutorial last September detailing how you can use an image and a few jQuery techniques to create a slick mouseover effect. I revisited his article and ported its two most impressive effects to MooTools.
The Images
These are the same...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273