Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays
is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays
is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![An Interview with Eric Meyer]()
Your early CSS books were instrumental in pushing my love for front end technologies. What was it about CSS that you fell in love with and drove you to write about it?
At first blush, it was the simplicity of it as compared to the table-and-spacer...
![Create a CSS Flipping Animation]()
CSS animations are a lot of fun; the beauty of them is that through many simple properties, you can create anything from an elegant fade in to a WTF-Pixar-would-be-proud effect. One CSS effect somewhere in between is the CSS flip effect, whereby there's...
![Page Peel Effect Using MooTools]()
![Create WordPress Page Templates with Custom Queries]()
One of my main goals with the redesign was to make it easier for visitors to find the information that was most popular on my site. Not to my surprise, posts about MooTools, jQuery, and CSS were at the top of the list. What...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273