Detect WebVR Support with JavaScript

By  on  
Note:  This blog post is no longer accurate as the API has changed.  Instead, take the time to read How to Detect XR Support with JavaScript.
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings.  Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript. Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences.  To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;

if (supportsVR) {
    navigator.getVRDisplays().then(function(displays) {
      // ... Load VR experience
    });
}
else {
    // ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences. Virtual reality and augmented reality have the potential to change the world and enrich lives.  Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!

Recent Features

  • By
    Chris Coyier’s Favorite CodePen Demos

    David asked me if I'd be up for a guest post picking out some of my favorite Pens from CodePen. A daunting task! There are so many! I managed to pick a few though that have blown me away over the past few months. If you...

  • By
    Introducing MooTools Templated

    One major problem with creating UI components with the MooTools JavaScript framework is that there isn't a great way of allowing customization of template and ease of node creation. As of today, there are two ways of creating: new Element Madness The first way to create UI-driven...

Incredible Demos

  • By
    Full Width Textareas

    Working with textarea widths can be painful if you want the textarea to span 100% width.  Why painful?  Because if the textarea's containing element has padding, your "width:100%" textarea will likely stretch outside of the parent container -- a frustrating prospect to say the least.  Luckily...

  • By
    Detect DOM Node Insertions with JavaScript and CSS Animations

    I work with an awesome cast of developers at Mozilla, and one of them in Daniel Buchner. Daniel's shared with me an awesome strategy for detecting when nodes have been injected into a parent node without using the deprecated DOM Events API.

Discussion

  1. Cam

    Looks like

    navigator.getVRDisplays

    is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!