Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Conquering Impostor Syndrome]()
Two years ago I documented my struggles with Imposter Syndrome and the response was immense. I received messages of support and commiseration from new web developers, veteran engineers, and even persons of all experience levels in other professions. I've even caught myself reading the post...
![9 Mind-Blowing Canvas Demos]()
The <canvas> element has been a revelation for the visual experts among our ranks. Canvas provides the means for incredible and efficient animations with the added bonus of no Flash; these developers can flash their awesome JavaScript skills instead. Here are nine unbelievable canvas demos that...
![Assign Anchor IDs Using MooTools 1.2]()
One of my favorite uses of the MooTools JavaScript library is the SmoothScroll plugin. I use it on my website, my employer's website, and on many customer websites. The best part about the plugin is that it's so easy to implement.
I recently ran...
![Truly Responsive Images with responsive-images.js]()
Responsive web design is something you hear a lot about these days. The moment I really started to get into responsive design was a few months ago when I started to realise that 'responsive' is not just about scaling your websites to the size of your...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273