Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays
is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays
is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![9 Mind-Blowing Canvas Demos]()
The <canvas>
element has been a revelation for the visual experts among our ranks. Canvas provides the means for incredible and efficient animations with the added bonus of no Flash; these developers can flash their awesome JavaScript skills instead. Here are nine unbelievable canvas demos that...
![Animated 3D Flipping Menu with CSS]()
CSS animations aren't just for basic fades or sliding elements anymore -- CSS animations are capable of much more. I've showed you how you can create an exploding logo (applied with JavaScript, but all animation is CSS), an animated Photo Stack, a sweet...
![Create a Custom “:selected” Pseudo Selector in MooTools]()
![Dynamically Create Charts Using MooTools MilkChart and Google Analytics]()
The prospect of creating graphics charts with JavaScript is exciting. It's also the perfect use of JavaScript -- creating non-essential features with unobtrusive scripting. I've created a mix of PHP (the Analytics class), HTML, and MooTools JavaScript that will connect to Google Analytics...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273