Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![7 Essential JavaScript Functions]()
I remember the early days of JavaScript where you needed a simple function for just about everything because the browser vendors implemented features differently, and not just edge features, basic features, like addEventListener and attachEvent. Times have changed but there are still a few functions each developer should...
![5 Awesome New Mozilla Technologies You’ve Never Heard Of]()
My trip to Mozilla Summit 2013 was incredible. I've spent so much time focusing on my project that I had lost sight of all of the great work Mozillians were putting out. MozSummit provided the perfect reminder of how brilliant my colleagues are and how much...
![HTML5 Datalist]()
One of the most used JavaScript widgets over the past decade has been the text box autocomplete widget. Every JavaScript framework has their own autocomplete widget and many of them have become quite advanced. Much like the placeholder attribute's introduction to markup, a frequently used...
![Create Custom Events in MooTools 1.2]()
Javascript has a number of native events like "mouseover," "mouseout", "click", and so on. What if you want to create your own events though? Creating events using MooTools is as easy as it gets.
The MooTools JavaScript
What's great about creating custom events in MooTools is...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273