Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Responsive Images: The Ultimate Guide]()
Chances are that any Web designers using our Ghostlab browser testing app, which allows seamless testing across all devices simultaneously, will have worked with responsive design in some shape or form. And as today's websites and devices become ever more varied, a plethora of responsive images...
![Conquering Impostor Syndrome]()
Two years ago I documented my struggles with Imposter Syndrome and the response was immense. I received messages of support and commiseration from new web developers, veteran engineers, and even persons of all experience levels in other professions. I've even caught myself reading the post...
![Modal-Style Text Selection with Fokus]()
Every once in a while I find a tiny JavaScript library that does something very specific, very well. My latest find, Fokus, is a utility that listens for text selection within the page, and when such an event occurs, shows a beautiful modal dialog in...
![Create a Simple News Scroller Using Dojo]()
My journey into Dojo JavaScript has been exciting and I'm continuing to learn more as I port MooTools scripts to Dojo. My latest experiment is porting a simple new scroller from MooTools to Dojo. The code is very similar!
The HTML
The news items...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273