Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Vibration API]()
Many of the new APIs provided to us by browser vendors are more targeted toward the mobile user than the desktop user. One of those simple APIs the Vibration API. The Vibration API allows developers to direct the device, using JavaScript, to vibrate in...
![Creating Scrolling Parallax Effects with CSS]()
Introduction
For quite a long time now websites with the so called "parallax" effect have been really popular.
In case you have not heard of this effect, it basically includes different layers of images that are moving in different directions or with different speed. This leads to a...
![Check All/None Checkboxes Using MooTools]()
There's nothing worse than having to click every checkbox in a list. Why not allow users to click one item and every checkbox becomes checked? Here's how to do just that with MooTools 1.2.
The XHTML
Note the image with the ucuc ID -- that...
![Styling CSS Print Page Breaks]()
It's important to construct your websites in a fashion that lends well to print. I use a page-break CSS class on my websites to tell the browser to insert a page break at strategic points on the page. During the development of my...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273