Detect WebVR Support with JavaScript

By  on  
Note:  This blog post is no longer accurate as the API has changed.  Instead, take the time to read How to Detect XR Support with JavaScript.
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings.  Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript. Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences.  To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;

if (supportsVR) {
    navigator.getVRDisplays().then(function(displays) {
      // ... Load VR experience
    });
}
else {
    // ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences. Virtual reality and augmented reality have the potential to change the world and enrich lives.  Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!

Recent Features

  • By
    CSS 3D Folding Animation

    Google Plus provides loads of inspiration for front-end developers, especially when it comes to the CSS and JavaScript wonders they create. Last year I duplicated their incredible PhotoStack effect with both MooTools and pure CSS; this time I'm going to duplicate...

  • By
    JavaScript Promise API

    While synchronous code is easier to follow and debug, async is generally better for performance and flexibility. Why "hold up the show" when you can trigger numerous requests at once and then handle them when each is ready?  Promises are becoming a big part of the JavaScript world...

Incredible Demos

  • By
    Dynamic Waveform Visualizations with wavesurfer.js

    Waveform images are an awesome addition to boring audio widgets.  They can be functional as well as aesthetically pleasing, allowing users to navigate audio visually.  I recently found wavesurfer.js, an amazing waveform image utility that uses to Web Audio API to create super customizable...

  • By
    CSS Kwicks

    One of the effects that made me excited about client side and JavaScript was the Kwicks effect.  Take a list of items and react to them accordingly when hovered.  Simple, sweet.  The effect was originally created with JavaScript but come five years later, our...

Discussion

  1. Cam

    Looks like

    navigator.getVRDisplays

    is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!