Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![7 Essential JavaScript Functions]()
I remember the early days of JavaScript where you needed a simple function for just about everything because the browser vendors implemented features differently, and not just edge features, basic features, like addEventListener and attachEvent. Times have changed but there are still a few functions each developer should...
![Chris Coyier’s Favorite CodePen Demos]()
David asked me if I'd be up for a guest post picking out some of my favorite Pens from CodePen. A daunting task! There are so many! I managed to pick a few though that have blown me away over the past few months. If you...
![TextboxList for MooTools and jQuery by Guillermo Rauch]()
I'll be honest with you: I still haven't figured out if I like my MooTools teammate Guillermo Rauch. He's got a lot stacked up against him. He's from Argentina so I get IM'ed about 10 times a day about how great Lionel...
![:valid, :invalid, and :required CSS Pseudo Classes]()
Let's be honest, form validation with JavaScript can be a real bitch. On a real basic level, however, it's not that bad. HTML5 has jumped in to some extent, providing a few attributes to allow us to mark fields as required or only valid if matching...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273