Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Interview with a Pornhub Web Developer]()
Regardless of your stance on pornography, it would be impossible to deny the massive impact the adult website industry has had on pushing the web forward. From pushing the browser's video limits to pushing ads through WebSocket so ad blockers don't detect them, you have...
![Write Better JavaScript with Promises]()
You've probably heard the talk around the water cooler about how promises are the future. All of the cool kids are using them, but you don't see what makes them so special. Can't you just use a callback? What's the big deal? In this article, we'll...
![MooTools Flashlight Effect]()
Another reason that I love Twitter so much is that I'm able to check out what fellow developers think is interesting. Chris Coyier posted about a flashlight effect he found built with jQuery. While I agree with Chris that it's a little corny, it...
![WebKit Marquee CSS: Bringin’ Sexy Back]()
We all joke about the days of Web yesteryear. You remember them: stupid animated GIFs (flames and "coming soon" images, most notably), lame counters, guestbooks, applets, etc. Another "feature" we thought we had gotten rid of was the marquee. The marquee was a rudimentary, javascript-like...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273