Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![7 Essential JavaScript Functions]()
I remember the early days of JavaScript where you needed a simple function for just about everything because the browser vendors implemented features differently, and not just edge features, basic features, like addEventListener and attachEvent. Times have changed but there are still a few functions each developer should...
![Conquering Impostor Syndrome]()
Two years ago I documented my struggles with Imposter Syndrome and the response was immense. I received messages of support and commiseration from new web developers, veteran engineers, and even persons of all experience levels in other professions. I've even caught myself reading the post...
![Create a Simple Slideshow Using MooTools]()
One excellent way to add dynamism to any website is to implement a slideshow featuring images or sliding content. Of course there are numerous slideshow plugins available but many of them can be overkill if you want to do simple slideshow without controls or events.
![Using Opacity to Show Focus with MooTools]()
I'm a huge fan of using subtle effects like link nudging (jQuery, MooTools) to enhance the user experience and increase the perceived dynamism of my websites. Trust me -- a lot of little things are what take websites to the next level.
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273