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Recent Features

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    Responsive and Infinitely Scalable JS Animations

    Back in late 2012 it was not easy to find open source projects using requestAnimationFrame() - this is the hook that allows Javascript code to synchronize with a web browser's native paint loop. Animations using this method can run at 60 fps and deliver fantastic...

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    9 Mind-Blowing WebGL Demos

    As much as developers now loathe Flash, we're still playing a bit of catch up to natively duplicate the animation capabilities that Adobe's old technology provided us.  Of course we have canvas, an awesome technology, one which I highlighted 9 mind-blowing demos.  Another technology available...

Incredible Demos

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    Introducing MooTools LazyLoad

    Once concept I'm very fond of is lazy loading. Lazy loading defers the loading of resources (usually images) until they are needed. Why load stuff you never need if you can prevent it, right? I've created LazyLoad, a customizable MooTools plugin that...

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    JavaScript Canvas Image Conversion

    At last week's Mozilla WebDev Offsite, we all spent half of the last day hacking on our future Mozilla Marketplace app. One mobile app that recently got a lot of attention was Instagram, which sold to Facebook for the bat shit crazy price of one...

Discussion

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