Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![JavaScript Promise API]()
While synchronous code is easier to follow and debug, async is generally better for performance and flexibility. Why "hold up the show" when you can trigger numerous requests at once and then handle them when each is ready? Promises are becoming a big part of the JavaScript world...
![Conquering Impostor Syndrome]()
Two years ago I documented my struggles with Imposter Syndrome and the response was immense. I received messages of support and commiseration from new web developers, veteran engineers, and even persons of all experience levels in other professions. I've even caught myself reading the post...
![HTML5 Input Types Alternative]()
As you may know, HTML5 has introduced several new input types: number, date, color, range, etc. The question is: should you
start using these controls or not? As much as I want to say "Yes", I think they are not yet ready for any real life...
![Downloadify: Client-Side File Generation Using JavaScript and Flash]()
The following tools is in its very beta stages and works intermittently. Its so damn useful that I had to show it off now though!
I recently stumbled upon Downloadify, a client-side file generation tool based on JavaScript and Flash ActionScript code. A...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273