Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Chris Coyier’s Favorite CodePen Demos]()
David asked me if I'd be up for a guest post picking out some of my favorite Pens from CodePen. A daunting task! There are so many! I managed to pick a few though that have blown me away over the past few months. If you...
![CSS @supports]()
Feature detection via JavaScript is a client side best practice and for all the right reasons, but unfortunately that same functionality hasn't been available within CSS. What we end up doing is repeating the same properties multiple times with each browser prefix. Yuck. Another thing we...
![MooTools Zebra Tables Plugin]()
Tabular data can oftentimes be boring, but it doesn't need to look that way! With a small MooTools class, I can make tabular data extremely easy to read by implementing "zebra" tables -- tables with alternating row background colors.
The CSS
The above CSS is extremely basic.
![Create a 3D Panorama Image with A-Frame]()
In the five years I've been at Mozilla I've seen some awesome projects. Some of them very popular, some of them very niche, but none of them has inspired me the way the MozVR team's work with WebVR and A-Frame project have.
A-Frame is a community project...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273