Detect WebVR Support with JavaScript

By  on  
Note:  This blog post is no longer accurate as the API has changed.  Instead, take the time to read How to Detect XR Support with JavaScript.
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings.  Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript. Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences.  To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;

if (supportsVR) {
    navigator.getVRDisplays().then(function(displays) {
      // ... Load VR experience
    });
}
else {
    // ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences. Virtual reality and augmented reality have the potential to change the world and enrich lives.  Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!

Recent Features

Incredible Demos

  • By
    Duplicate the jQuery Homepage Tooltips Using Dojo

    The jQuery homepage has a pretty suave tooltip-like effect as seen below: Here's how to accomplish this same effect using Dojo. The XHTML The above HTML was taken directly from the jQuery homepage -- no changes. The CSS The above CSS has been slightly modified to match the CSS rules already...

  • By
    Camera and Video Control with HTML5

    Client-side APIs on mobile and desktop devices are quickly providing the same APIs.  Of course our mobile devices got access to some of these APIs first, but those APIs are slowly making their way to the desktop.  One of those APIs is the getUserMedia API...

Discussion

  1. Cam

    Looks like

    navigator.getVRDisplays

    is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!