Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![Detect DOM Node Insertions with JavaScript and CSS Animations]()
I work with an awesome cast of developers at Mozilla, and one of them in Daniel Buchner. Daniel's shared with me an awesome strategy for detecting when nodes have been injected into a parent node without using the deprecated DOM Events API.
![9 Mind-Blowing Canvas Demos]()
The <canvas> element has been a revelation for the visual experts among our ranks. Canvas provides the means for incredible and efficient animations with the added bonus of no Flash; these developers can flash their awesome JavaScript skills instead. Here are nine unbelievable canvas demos that...
![iPhone-Style Passwords Using MooTools PassShark]()
Every once in a while I come across a plugin that blows me out of the water and the most recent culprit is PassShark: a MooTools plugin that duplicates the iPhone's method of showing/hiding the last character in a password field. This gem of...
![Adding Events to Adding Events in MooTools]()
Note: This post has been updated.
One of my huge web peeves is when an element has click events attached to it but the element doesn't sport the "pointer" cursor. I mean how the hell is the user supposed to know they can/should click on...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273