Detect WebVR Support with JavaScript
It's been two years since I was heavily involved with WebVR at Mozilla but, despite not contributing every day, I can see VR making leaps and bounds, from Firefox making an increased effort to Chrome pushing VR and Oculus and HTC (Vive) improving their offerings. Native games are getting better but, more importantly, browsers are getting faster and three.js and aframe are empowering incredible VR experiences with JavaScript.
Before you can serve up VR experiences, however, you need to ensure the browser supports VR experiences. To do so, you need to ensure navigator.getVRDisplays is available:
const supportsVR = 'getVRDisplays' in navigator;
if (supportsVR) {
navigator.getVRDisplays().then(function(displays) {
// ... Load VR experience
});
}
else {
// ... Show "you need {x} browser" message
}
If navigator.getVRDisplays is present, it's likely that the browser supports VR and AR experiences.
Virtual reality and augmented reality have the potential to change the world and enrich lives. Learning how to code VR experiences will get you ahead of the curve, and as always, coding those experiences for the browser will break down the barrier of entry!
![39 Shirts – Leaving Mozilla]()
In 2001 I had just graduated from a small town high school and headed off to a small town college. I found myself in the quaint computer lab where the substandard computers featured two browsers: Internet Explorer and Mozilla. It was this lab where I fell...
![Vibration API]()
Many of the new APIs provided to us by browser vendors are more targeted toward the mobile user than the desktop user. One of those simple APIs the Vibration API. The Vibration API allows developers to direct the device, using JavaScript, to vibrate in...
![Pure CSS Slide Up and Slide Down]()
If I can avoid using JavaScript for element animations, I'm incredibly happy and driven to do so. They're more efficient, don't require a JavaScript framework to manage steps, and they're more elegant. One effect that is difficult to nail down with pure CSS is sliding up...
![MooTools Star Ratings with MooStarRating]()
I've said it over and over but I'll say it again: JavaScript's main role in web applications is to enhance otherwise boring, static functionality provided by the browser. One perfect example of this is the Javascript/AJAX-powered star rating systems that have become popular over the...
Looks like
is deprecated and should not be used any more. Oculus Quest 2 does not implement it, so it can’t really be relied on: https://discourse.threejs.org/t/navigator-getvrdisplays-not-working-on-oculus-quest-browser/23273