console.time & console.timeEnd

By  on  

The console.time and console.timeEnd methods allow developers to time any routine and get a duration in milliseconds.  Since JavaScript performance is becoming increasingly important, it's good to know basic techniques for benchmarking routines.  One of the most basic benchmarking tools is console.time with console.timeEnd.

console.time starts the time and console.timeEnd stops the timer and spits out the duration:

// Kick off the timer
console.time('testForEach');

// (Do some testing of a forEach, for example)

// End the timer, get the elapsed time
console.timeEnd('testForEach');

// 4522.303ms (or whatever time elapsed)

Passing a timer name as the first argument allows you to manage concurrent timers.  The console.timeEnd call immediately spits out the elapsed time in milliseconds.

There are more advanced techniques for performance testing and benchmarking but console.time/timeEnd provide a quick manual method for speed testing!

Recent Features

Incredible Demos

  • By
    Full Width Textareas

    Working with textarea widths can be painful if you want the textarea to span 100% width.  Why painful?  Because if the textarea's containing element has padding, your "width:100%" textarea will likely stretch outside of the parent container -- a frustrating prospect to say the least.  Luckily...

  • By
    Introducing MooTools Templated

    One major problem with creating UI components with the MooTools JavaScript framework is that there isn't a great way of allowing customization of template and ease of node creation. As of today, there are two ways of creating: new Element Madness The first way to create UI-driven...

Discussion

  1. no necessary label, the default label is default

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!