Amazing 3D Animation with three.js

Written by David Walsh on January 23, 2012 · 6 Comments

The hottest topic for client-side developers seems to be animation. Whether it be from CSS transformations, keyframe animations, or animations managed with JavaScript APIs, it seems like each day we come across another demo that shows us how can we've come outside of Flash. The latest shocker comes from the three.js project. The creators of three.js explains the project best:

The aim of the project is to create a lightweight 3D engine with a very low level of complexity; in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.

The three.js engine allows developers to create mindblowing 2D and 3D animations with Canvas and WebGL, from basic cubes to advanced animations so smooth you'll wet yourself.

Favorite three.js Demos

The three.js repository comes with several dozens examples of the engine's capabilities. Here are a few of my favorites:

You can see all of the examples here: http://mrdoob.github.com/three.js/

Mind status: blown. three.js is an incredible project that allows developers to achieve amazing animations efficiently and without Flash. Mr.Doob: take a bow -- three.js is ahead of its time.

Comments

  1. I love Three.js – it’s great fun just to play with even if you don’t have a client project to work on. One of my favourite demos using it is Anaemia by Litewerx: http://litewerx.dk/anaemia/demo/demo.html?s=maxAnaemia

    A great writeup of how all of the different parts (camera, scene, renderer, etc) fit together: http://www.12devsofxmas.co.uk/2012/01/webgl-and-three-js/

  2. Dang, I wish I was into 3d animation! Maybe I should get my brother (video game developer) to just start making browser based games… though he doesn’t really like JavaScript

  3. There are additional examples at chromeexperiments.com that are DOPE!
    Make sure you check the tags of each example to find out if the experiment is using the three.js library!

  4. I was looking in to three.js a few weeks back and found this amazing example of a 3D F1 car which you can even drive around the screen using your keyboard.

    http://helloracer.com/webgl/

  5. It looks like api for three.js and Away3D are structured similarly… Anyone seen a scripted fallback to Away3D so you could code once and deploy to support the broadest audience?

  6. Terrain Dynamic – 3 minutes in, and Chrome went “Oh, Snap. Something went wrong” :)
    I very much enjoyed it though!

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