Retrieving requestAnimationFrame with JavaScript

By  on  

The requestAnimationFrame function has been a major boost to developers creating and managing animations with JavaScript.  Paul Irish has an excellent introduction on requestAnimationFrame -- I highly recommend you read it.  This HTML5Hub post is also very good.  Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval:

var requestAnimationFrame = window.requestAnimationFrame
    || window.webkitRequestAnimationFrame
    || window.mozRequestAnimationFrame
    || window.msRequestAnimationFrame
    || function(callback) { return setTimeout(callback, 1000 / 60); };

requestAnimationFrame was implemented with browser prefixes so we'll check for those if the unprefixed window method isn't there.  If no native implementation exists, a setInterval shim will have to do!

Recent Features

  • By
    6 Things You Didn’t Know About Firefox OS

    Firefox OS is all over the tech news and for good reason:  Mozilla's finally given web developers the platform that they need to create apps the way they've been creating them for years -- with CSS, HTML, and JavaScript.  Firefox OS has been rapidly improving...

  • By
    9 Mind-Blowing Canvas Demos

    The <canvas> element has been a revelation for the visual experts among our ranks.  Canvas provides the means for incredible and efficient animations with the added bonus of no Flash; these developers can flash their awesome JavaScript skills instead.  Here are nine unbelievable canvas demos that...

Incredible Demos

  • By
    Sliding Labels Using MooTools

    A week back I saw a great effect created by CSSKarma: input labels being animated horizontally. The idea is everything positive: elegant, practical, unobtrusive, and requires very little jQuery code. Luckily the effect doesn't require much MooTools code either! The HTML A...

  • By
    Image Data URIs with PHP

    If you troll page markup like me, you've no doubt seen the use of data URI's within image src attributes. Instead of providing a traditional address to the image, the image file data is base64-encoded and stuffed within the src attribute. Doing so saves...

Discussion

  1. MaxArt

    According to caniuse, Microsoft’s browsers never had a vendor prefixed version of requestAnimationFrame, so we can just keep moz and webkit.

    That’s a very common way to normalize the function, but in most recent implementations requestAnimationFrame passes an argument to the callback function, which is the amount of milliseconds since performance.timing.navigationStart, with micro precision too. This can be very handy for the callback.

    It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill requestAnimationFrame:

    (function(start) {
        window.requestAnimationFrame = function(callback) {
            return setInterval(function() {
                callback(new Date().getTime() - start);
            }, 1000 / 60);
        };
    })(new Date().getTime());
    

    (Well, not exactly… since most of the times requestAnimationFrame is called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)

    Also, don’t forget to normalize cancelAnimationFrame, which has a nasty variant in some (and maybe forgotten?) WebKit browsers: webkitCancelRequestAnimationFrame.

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!