Retrieving requestAnimationFrame with JavaScript
The requestAnimationFrame
function has been a major boost to developers creating and managing animations with JavaScript. Paul Irish has an excellent introduction on requestAnimationFrame
-- I highly recommend you read it. This HTML5Hub post is also very good. Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval
:
var requestAnimationFrame = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function(callback) { return setTimeout(callback, 1000 / 60); };
requestAnimationFrame
was implemented with browser prefixes so we'll check for those if the unprefixed window
method isn't there. If no native implementation exists, a setInterval
shim will have to do!
David asked me if I'd be up for a guest post picking out some of my favorite Pens from CodePen. A daunting task! There are so many! I managed to pick a few though that have blown me away over the past few months. If you...
You've probably heard the talk around the water cooler about how promises are the future. All of the cool kids are using them, but you don't see what makes them so special. Can't you just use a callback? What's the big deal? In this article, we'll...
Waveform images are an awesome addition to boring audio widgets. They can be functional as well as aesthetically pleasing, allowing users to navigate audio visually. I recently found wavesurfer.js, an amazing waveform image utility that uses to Web Audio API to create super customizable...
Grabbing emails from your Gmail account using PHP is probably easier than you think. Armed with PHP and its IMAP extension, you can retrieve emails from your Gmail account in no time! Just for fun, I'll be using the MooTools Fx.Accordion plugin...
According to caniuse, Microsoft’s browsers never had a vendor prefixed version of
requestAnimationFrame
, so we can just keepmoz
andwebkit
.That’s a very common way to normalize the function, but in most recent implementations
requestAnimationFrame
passes an argument to the callback function, which is the amount of milliseconds sinceperformance.timing.navigationStart
, with micro precision too. This can be very handy for the callback.It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill
requestAnimationFrame
:(Well, not exactly… since most of the times
requestAnimationFrame
is called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)Also, don’t forget to normalize
cancelAnimationFrame
, which has a nasty variant in some (and maybe forgotten?) WebKit browsers:webkitCancelRequestAnimationFrame
.