Retrieving requestAnimationFrame with JavaScript
The requestAnimationFrame function has been a major boost to developers creating and managing animations with JavaScript. Paul Irish has an excellent introduction on requestAnimationFrame -- I highly recommend you read it. This HTML5Hub post is also very good. Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval:
var requestAnimationFrame = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function(callback) { return setTimeout(callback, 1000 / 60); };
requestAnimationFrame was implemented with browser prefixes so we'll check for those if the unprefixed window method isn't there. If no native implementation exists, a setInterval shim will have to do!
![6 Things You Didn’t Know About Firefox OS]()
Firefox OS is all over the tech news and for good reason: Mozilla's finally given web developers the platform that they need to create apps the way they've been creating them for years -- with CSS, HTML, and JavaScript. Firefox OS has been rapidly improving...
![Write Better JavaScript with Promises]()
You've probably heard the talk around the water cooler about how promises are the future. All of the cool kids are using them, but you don't see what makes them so special. Can't you just use a callback? What's the big deal? In this article, we'll...
![Save Text Size Preference Using MooTools 1.2]()
Last time posting here I taught you how to change text-size with JavaScript. The problem with using the solution I presented as Ian Lloyd pointed out:
Increase the font size, follow a link to another web page on same site and … back...
![Get Slick with MooTools Kwicks]()
When I first saw MooTools graphical navigation, I was impressed. I thought it was a very simple yet creative way of using Flash. When I right-clicked and saw that it was JavaScript, I was floored. How could they achieve such...
According to caniuse, Microsoft’s browsers never had a vendor prefixed version of
requestAnimationFrame, so we can just keepmozandwebkit.That’s a very common way to normalize the function, but in most recent implementations
requestAnimationFramepasses an argument to the callback function, which is the amount of milliseconds sinceperformance.timing.navigationStart, with micro precision too. This can be very handy for the callback.It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill
requestAnimationFrame:(function(start) { window.requestAnimationFrame = function(callback) { return setInterval(function() { callback(new Date().getTime() - start); }, 1000 / 60); }; })(new Date().getTime());(Well, not exactly… since most of the times
requestAnimationFrameis called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)Also, don’t forget to normalize
cancelAnimationFrame, which has a nasty variant in some (and maybe forgotten?) WebKit browsers:webkitCancelRequestAnimationFrame.