Remove Broken Images Using Dojo
In an effort to get better with the Dojo Toolkit, I've decided to port yet another one of my previous posts: Remove Broken Images Using MooTools or jQuery. Broken images are an eyesore to any website so there's no point to keeping them in the page. Here's how you can remove them on the client side.
The Dojo JavaScript
dojo.ready(function() {
dojo.query('img').forEach(function(img){
dojo.connect(img,'onerror',function() {
dojo.destroy(img);
});
});
});
Just as simple as jQuery and MooTools -- just a different syntax!
![9 Mind-Blowing Canvas Demos]()
The <canvas>
element has been a revelation for the visual experts among our ranks. Canvas provides the means for incredible and efficient animations with the added bonus of no Flash; these developers can flash their awesome JavaScript skills instead. Here are nine unbelievable canvas demos that...
![39 Shirts – Leaving Mozilla]()
In 2001 I had just graduated from a small town high school and headed off to a small town college. I found myself in the quaint computer lab where the substandard computers featured two browsers: Internet Explorer and Mozilla. It was this lab where I fell...
![MooTools Window Object Dumping]()
Ever want to see all of the information stored within the window property of your browser? Here's your chance.
The XHTML
We need a wrapper DIV that we'll consider a console.
The CSS
I like making this look like a command-line console.
The MooTools JavaScript
Depending on what you have loaded...
![Camera and Video Control with HTML5]()
Client-side APIs on mobile and desktop devices are quickly providing the same APIs. Of course our mobile devices got access to some of these APIs first, but those APIs are slowly making their way to the desktop. One of those APIs is the getUserMedia API...
Some streamlining of your methods:
Nice site by the way :) Keep up the Dojo posts :)
@Karl Tiedt: Applied to a collection — very nice! I’ll keep that in mind from this point forward.
Would you happen to have code to do this with prototype?
I wish images would fire an event if they didn’t load then we could put something in it’s place instead of going through every image checking. Kind of slow…
@Ben: They do — they fire an
onError
event.