Submit Button Enabling

By  on  

"Enabling" you ask? Yes. We all know how to disable the submit upon form submission and the reasons for doing so, but what about re-enabling the submit button after an allotted amount of time. After all, what if the user presses the "stop" button immediately after submitting the form? They'd be screwed. Why not re-enable the submit button after an allotted amount of time so that the user may re-submit?

The MooTools JavaScript

window.addEvent('domready',function() {
		var subber = $('submit');
		subber.addEvent('click',function() {
			subber.set('value','Submitting...').disabled = true;
			(function() { subber.disabled = false; subber.set('value','Resubmit'); }).delay(10000); // how much time?  10 seconds
		});
	});

Of course, this isn't ideal in all situations. It is, however, a nice touch if your system can accommodate for it.

Update: Upon submission, the button's message changes to "submitting..." and once enabled, the message changes to "Resubmit." Thank you to Facundo Corradini for the suggestion!

Recent Features

  • By
    5 Ways that CSS and JavaScript Interact That You May Not Know About

    CSS and JavaScript:  the lines seemingly get blurred by each browser release.  They have always done a very different job but in the end they are both front-end technologies so they need do need to work closely.  We have our .js files and our .css, but...

  • By
    Being a Dev Dad

    I get asked loads of questions every day but I'm always surprised that they're rarely questions about code or even tech -- many of the questions I get are more about non-dev stuff like what my office is like, what software I use, and oftentimes...

Incredible Demos

  • By
    HTML5 Datalist

    One of the most used JavaScript widgets over the past decade has been the text box autocomplete widget.  Every JavaScript framework has their own autocomplete widget and many of them have become quite advanced.  Much like the placeholder attribute's introduction to markup, a frequently used...

  • By
    Drag. Drop. Lock.

    I've received dozens of emails about my Six Degrees of Kevin Bacon Using MooTools article. The MooTools in my article contained a lot of conditional code to require correct dropping per the game and many people requested that I simplify the process and just...