Retrieving requestAnimationFrame with JavaScript
The requestAnimationFrame function has been a major boost to developers creating and managing animations with JavaScript. Paul Irish has an excellent introduction on requestAnimationFrame -- I highly recommend you read it. This HTML5Hub post is also very good. Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval:
var requestAnimationFrame = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function(callback) { return setTimeout(callback, 1000 / 60); };
requestAnimationFrame was implemented with browser prefixes so we'll check for those if the unprefixed window method isn't there. If no native implementation exists, a setInterval shim will have to do!
![Serving Fonts from CDN]()
For maximum performance, we all know we must put our assets on CDN (another domain). Along with those assets are custom web fonts. Unfortunately custom web fonts via CDN (or any cross-domain font request) don't work in Firefox or Internet Explorer (correctly so, by spec) though...
![From Webcam to Animated GIF: the Secret Behind chat.meatspac.es!]()
My team mate Edna Piranha is not only an awesome hacker; she's also a fantastic philosopher! Communication and online interactions is a subject that has kept her mind busy for a long time, and it has also resulted in a bunch of interesting experimental projects...
![MooTools, Mario, and Portal]()
I'm a big fan of video games. I don't get much time to play them but I'll put down the MacBook Pro long enough to get a few games in. One of my favorites is Portal. For those who don't know, what's...
![Create Snook-Style Navigation Using MooTools]()
Jonathan Snook debuted a great tutorial last September detailing how you can use an image and a few jQuery techniques to create a slick mouseover effect. I revisited his article and ported its two most impressive effects to MooTools.
The Images
These are the same...
According to caniuse, Microsoft’s browsers never had a vendor prefixed version of
requestAnimationFrame, so we can just keepmozandwebkit.That’s a very common way to normalize the function, but in most recent implementations
requestAnimationFramepasses an argument to the callback function, which is the amount of milliseconds sinceperformance.timing.navigationStart, with micro precision too. This can be very handy for the callback.It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill
requestAnimationFrame:(function(start) { window.requestAnimationFrame = function(callback) { return setInterval(function() { callback(new Date().getTime() - start); }, 1000 / 60); }; })(new Date().getTime());(Well, not exactly… since most of the times
requestAnimationFrameis called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)Also, don’t forget to normalize
cancelAnimationFrame, which has a nasty variant in some (and maybe forgotten?) WebKit browsers:webkitCancelRequestAnimationFrame.