Retrieving requestAnimationFrame with JavaScript
The requestAnimationFrame function has been a major boost to developers creating and managing animations with JavaScript. Paul Irish has an excellent introduction on requestAnimationFrame -- I highly recommend you read it. This HTML5Hub post is also very good. Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval:
var requestAnimationFrame = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function(callback) { return setTimeout(callback, 1000 / 60); };
requestAnimationFrame was implemented with browser prefixes so we'll check for those if the unprefixed window method isn't there. If no native implementation exists, a setInterval shim will have to do!
![Regular Expressions for the Rest of Us]()
Sooner or later you'll run across a regular expression. With their cryptic syntax, confusing documentation and massive learning curve, most developers settle for copying and pasting them from StackOverflow and hoping they work. But what if you could decode regular expressions and harness their power? In...
![9 Mind-Blowing WebGL Demos]()
As much as developers now loathe Flash, we're still playing a bit of catch up to natively duplicate the animation capabilities that Adobe's old technology provided us. Of course we have canvas, an awesome technology, one which I highlighted 9 mind-blowing demos. Another technology available...
![MooTools Wall Plugin]()
One of the more impressive MooTools plugins to hit the Forge recently was The Wall by Marco Dell'Anna. The Wall creates an endless grid of elements which can be grabbed and dragged, fading in elements as they are encountered. Let me show...
![HTML5 Context Menus]()
One of the hidden gems within the HTML5 spec is context menus. The HTML5 context menu spec allows developers to create custom context menus for given blocks within simple menu and menuitem elements. The menu information lives right within the page so...
According to caniuse, Microsoft’s browsers never had a vendor prefixed version of
requestAnimationFrame, so we can just keepmozandwebkit.That’s a very common way to normalize the function, but in most recent implementations
requestAnimationFramepasses an argument to the callback function, which is the amount of milliseconds sinceperformance.timing.navigationStart, with micro precision too. This can be very handy for the callback.It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill
requestAnimationFrame:(function(start) { window.requestAnimationFrame = function(callback) { return setInterval(function() { callback(new Date().getTime() - start); }, 1000 / 60); }; })(new Date().getTime());(Well, not exactly… since most of the times
requestAnimationFrameis called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)Also, don’t forget to normalize
cancelAnimationFrame, which has a nasty variant in some (and maybe forgotten?) WebKit browsers:webkitCancelRequestAnimationFrame.