Retrieving requestAnimationFrame with JavaScript

By  on  

The requestAnimationFrame function has been a major boost to developers creating and managing animations with JavaScript.  Paul Irish has an excellent introduction on requestAnimationFrame -- I highly recommend you read it.  This HTML5Hub post is also very good.  Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval:

var requestAnimationFrame = window.requestAnimationFrame
    || window.webkitRequestAnimationFrame
    || window.mozRequestAnimationFrame
    || window.msRequestAnimationFrame
    || function(callback) { return setTimeout(callback, 1000 / 60); };

requestAnimationFrame was implemented with browser prefixes so we'll check for those if the unprefixed window method isn't there.  If no native implementation exists, a setInterval shim will have to do!

Recent Features

  • By
    JavaScript Promise API

    While synchronous code is easier to follow and debug, async is generally better for performance and flexibility. Why "hold up the show" when you can trigger numerous requests at once and then handle them when each is ready?  Promises are becoming a big part of the JavaScript world...

  • By
    5 More HTML5 APIs You Didn’t Know Existed

    The HTML5 revolution has provided us some awesome JavaScript and HTML APIs.  Some are APIs we knew we've needed for years, others are cutting edge mobile and desktop helpers.  Regardless of API strength or purpose, anything to help us better do our job is a...

Incredible Demos

Discussion

  1. MaxArt

    According to caniuse, Microsoft’s browsers never had a vendor prefixed version of requestAnimationFrame, so we can just keep moz and webkit.

    That’s a very common way to normalize the function, but in most recent implementations requestAnimationFrame passes an argument to the callback function, which is the amount of milliseconds since performance.timing.navigationStart, with micro precision too. This can be very handy for the callback.

    It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill requestAnimationFrame:

    (function(start) {
        window.requestAnimationFrame = function(callback) {
            return setInterval(function() {
                callback(new Date().getTime() - start);
            }, 1000 / 60);
        };
    })(new Date().getTime());
    

    (Well, not exactly… since most of the times requestAnimationFrame is called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)

    Also, don’t forget to normalize cancelAnimationFrame, which has a nasty variant in some (and maybe forgotten?) WebKit browsers: webkitCancelRequestAnimationFrame.

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!