Retrieving requestAnimationFrame with JavaScript
The requestAnimationFrame function has been a major boost to developers creating and managing animations with JavaScript. Paul Irish has an excellent introduction on requestAnimationFrame -- I highly recommend you read it. This HTML5Hub post is also very good. Most browsers now support the animation function but in the case a browser doesn't, you can shim a rough equivalent with setInterval:
var requestAnimationFrame = window.requestAnimationFrame
|| window.webkitRequestAnimationFrame
|| window.mozRequestAnimationFrame
|| window.msRequestAnimationFrame
|| function(callback) { return setTimeout(callback, 1000 / 60); };
requestAnimationFrame was implemented with browser prefixes so we'll check for those if the unprefixed window method isn't there. If no native implementation exists, a setInterval shim will have to do!
![5 More HTML5 APIs You Didn’t Know Existed]()
The HTML5 revolution has provided us some awesome JavaScript and HTML APIs. Some are APIs we knew we've needed for years, others are cutting edge mobile and desktop helpers. Regardless of API strength or purpose, anything to help us better do our job is a...
![How to Create a RetroPie on Raspberry Pi – Graphical Guide]()
Today we get to play amazing games on our super powered game consoles, PCs, VR headsets, and even mobile devices. While I enjoy playing new games these days, I do long for the retro gaming systems I had when I was a kid: the original Nintendo...
![Fix Anchor URLs Using MooTools 1.2]()
The administrative control panel I build for my customers features FCKEditor, a powerful WYSIWYG editor that allows the customer to add links, bold text, create ordered lists, and so on. I provide training and documentation to the customers but many times they simply forget to...
![Adding Events to Adding Events in MooTools]()
Note: This post has been updated.
One of my huge web peeves is when an element has click events attached to it but the element doesn't sport the "pointer" cursor. I mean how the hell is the user supposed to know they can/should click on...
According to caniuse, Microsoft’s browsers never had a vendor prefixed version of
requestAnimationFrame, so we can just keepmozandwebkit.That’s a very common way to normalize the function, but in most recent implementations
requestAnimationFramepasses an argument to the callback function, which is the amount of milliseconds sinceperformance.timing.navigationStart, with micro precision too. This can be very handy for the callback.It’s not really possible to perfectly emulate this, but you can get something close if you take note of the epoch time as soon as the script is executed. So this is how I used to polyfill
requestAnimationFrame:(function(start) { window.requestAnimationFrame = function(callback) { return setInterval(function() { callback(new Date().getTime() - start); }, 1000 / 60); }; })(new Date().getTime());(Well, not exactly… since most of the times
requestAnimationFrameis called again in the callback function, but the function itself takes some milliseconds at least to be executed – because it probably involves some kind of repaint – and you should adjust the time interval accordingly, or you may never hope to even get close to 60 fps.)Also, don’t forget to normalize
cancelAnimationFrame, which has a nasty variant in some (and maybe forgotten?) WebKit browsers:webkitCancelRequestAnimationFrame.