Dive Into Dojo Series: Dive Into Dojo GFX
I just wanted to give everyone a heads up about my latest Dive Into Dojo post: Dive Into Dojo GFX!
It's well known that Dojo's DojoX collection is a treasure trove of enterprise-ready, advanced widgets and JavaScript classes that allow you to accomplish difficult tasks with relative ease. One of DojoX's most powerful features is GFX. Let's dive into what GFX is, how to create feature-rich vector drawings with GFX, and how you can start creating vector graphics with GFX today!
Be sure to check it out!
![Introducing MooTools Templated]()
One major problem with creating UI components with the MooTools JavaScript framework is that there isn't a great way of allowing customization of template and ease of node creation. As of today, there are two ways of creating:
new Element Madness
The first way to create UI-driven...
![9 More Mind-Blowing WebGL Demos]()
With Firefox OS, asm.js, and the push for browser performance improvements, canvas and WebGL technologies are opening a world of possibilities. I featured 9 Mind-Blowing Canvas Demos and then took it up a level with 9 Mind-Blowing WebGL Demos, but I want to outdo...
![Introducing MooTools ScrollSidebar]()
How many times are you putting together a HTML navigation block or utility block of elements that you wish could be seen everywhere on a page? I've created a solution that will seamlessly allow you to do so: ScrollSidebar. ScrollSidebar allows you...
![pointer Media Query]()
As more devices emerge and differences in device interaction are implemented, the more important good CSS code will become. In order to write good CSS, we need some indicator about device capabilities. We've used CSS media queries thus far, with checks for max-width and pixel ratios.
how to get the coordination of the group? For a shape, i can use shape.x and shape.y, but group.x and group.y is undefine.