Dive Into Dojo Series: Dive Into Dojo GFX
I just wanted to give everyone a heads up about my latest Dive Into Dojo post: Dive Into Dojo GFX!
It's well known that Dojo's DojoX collection is a treasure trove of enterprise-ready, advanced widgets and JavaScript classes that allow you to accomplish difficult tasks with relative ease. One of DojoX's most powerful features is GFX. Let's dive into what GFX is, how to create feature-rich vector drawings with GFX, and how you can start creating vector graphics with GFX today!
Be sure to check it out!
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David asked me if I'd be up for a guest post picking out some of my favorite Pens from CodePen. A daunting task! There are so many! I managed to pick a few though that have blown me away over the past few months. If you...
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When you say or read "HTML5", you half expect exotic dancers and unicorns to walk into the room to the tune of "I'm Sexy and I Know It." Can you blame us though? We watched the fundamental APIs stagnate for so long that a basic feature...
![Drag. Drop. Lock.]()
I've received dozens of emails about my Six Degrees of Kevin Bacon Using MooTools article. The MooTools in my article contained a lot of conditional code to require correct dropping per the game and many people requested that I simplify the process and just...
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The idea of image preloading has been around since the dawn of the internet. When we didn't have all the fancy stuff we use now, we were forced to use ugly mouseover images to show dynamism. I don't think you were declared an official...
how to get the coordination of the group? For a shape, i can use shape.x and shape.y, but group.x and group.y is undefine.