Detect XR Support with JavaScript
A few years ago I wrote an article about how to detect VR support with JavaScript. Since that time, a whole lot has changed. "Augmented reality" became a thing and terminology has moved to "XR", instead of VR or AR. As such, the API has needed to evolve.
The presence of navigator.xr
signals that the browser supports the WebXR API and XR devices:
const supportsXR = 'xr' in window.navigator;
I really like using in
for feature checking rather than if(navigator.xr)
, as simply invoking that could cause some initialization to take place. In future posts we'll explore identifying and connecting to different devices.
Your early CSS books were instrumental in pushing my love for front end technologies. What was it about CSS that you fell in love with and drove you to write about it?
At first blush, it was the simplicity of it as compared to the table-and-spacer...
CSS animations are a lot of fun; the beauty of them is that through many simple properties, you can create anything from an elegant fade in to a WTF-Pixar-would-be-proud effect. One CSS effect somewhere in between is the CSS flip effect, whereby there's...
I tend to get caught up on the JavaScript side of the HTML5 revolution, and can you blame me? HTML5 gives us awesome "big" stuff like WebSockets, Web Workers, History, Storage and little helpers like the Element classList collection. There are, however, smaller features in...
I was recently perusing the MooTools Forge and I saw a neat little plugin that allows for static element rotation: Fx.Rotate. Fx.Rotate is an extension of MooTools' native Fx class and rotates the element via CSS within each A-grade browser it...