Detect XR Support with JavaScript
A few years ago I wrote an article about how to detect VR support with JavaScript. Since that time, a whole lot has changed. "Augmented reality" became a thing and terminology has moved to "XR", instead of VR or AR. As such, the API has needed to evolve.
The presence of navigator.xr signals that the browser supports the WebXR API and XR devices:
const supportsXR = 'xr' in window.navigator;
I really like using in for feature checking rather than if(navigator.xr), as simply invoking that could cause some initialization to take place. In future posts we'll explore identifying and connecting to different devices.
![Regular Expressions for the Rest of Us]()
Sooner or later you'll run across a regular expression. With their cryptic syntax, confusing documentation and massive learning curve, most developers settle for copying and pasting them from StackOverflow and hoping they work. But what if you could decode regular expressions and harness their power? In...
![7 Essential JavaScript Functions]()
I remember the early days of JavaScript where you needed a simple function for just about everything because the browser vendors implemented features differently, and not just edge features, basic features, like addEventListener and attachEvent. Times have changed but there are still a few functions each developer should...
![Use Elements as Background Images with -moz-element]()
We all know that each browser vendor takes the liberty of implementing their own CSS and JavaScript features, and I'm thankful for that. Mozilla and WebKit have come out with some interesting proprietary CSS properties, and since we all know that cementing standards...
![9 More Mind-Blowing WebGL Demos]()
With Firefox OS, asm.js, and the push for browser performance improvements, canvas and WebGL technologies are opening a world of possibilities. I featured 9 Mind-Blowing Canvas Demos and then took it up a level with 9 Mind-Blowing WebGL Demos, but I want to outdo...