Detect XR Support with JavaScript
A few years ago I wrote an article about how to detect VR support with JavaScript. Since that time, a whole lot has changed. "Augmented reality" became a thing and terminology has moved to "XR", instead of VR or AR. As such, the API has needed to evolve.
The presence of navigator.xr signals that the browser supports the WebXR API and XR devices:
const supportsXR = 'xr' in window.navigator;
I really like using in for feature checking rather than if(navigator.xr), as simply invoking that could cause some initialization to take place. In future posts we'll explore identifying and connecting to different devices.
![Create Namespaced Classes with MooTools]()
MooTools has always gotten a bit of grief for not inherently using and standardizing namespaced-based JavaScript classes like the Dojo Toolkit does. Many developers create their classes as globals which is generally frowned up. I mostly disagree with that stance, but each to their own. In any event...
![5 More HTML5 APIs You Didn’t Know Existed]()
The HTML5 revolution has provided us some awesome JavaScript and HTML APIs. Some are APIs we knew we've needed for years, others are cutting edge mobile and desktop helpers. Regardless of API strength or purpose, anything to help us better do our job is a...
![9 More Mind-Blowing WebGL Demos]()
With Firefox OS, asm.js, and the push for browser performance improvements, canvas and WebGL technologies are opening a world of possibilities. I featured 9 Mind-Blowing Canvas Demos and then took it up a level with 9 Mind-Blowing WebGL Demos, but I want to outdo...
![HTML5 Placeholder Styling with CSS]()
Last week I showed you how you could style selected text with CSS. I've searched for more interesting CSS style properties and found another: INPUT placeholder styling. Let me show you how to style placeholder text within INPUTelements with some unique CSS code.
The CSS
Firefox...