Catching Fatal Errors with Node.js child_process

By  on  

I'm relatively new to hardcore Node.js hacking so I'm seeing all sorts of lovely new errors that I have no clue how to solve when I initially see them.  To this point I've managed to keep a smile on my face while trying to fix these errors, a quality I quite enjoy about myself.  One of the recent errors I encountered was with child_process, whereby an error would occur within an execSync command and the entire app would brick; not even  a try/catch would save me.  I did find a solution, however.

The JavaScript

The best way to catch errors without letting your app brick is by using the process' spawn (or in this case spawnSync) method:

var childProcess = require('child_process');

var commitMessage = (function() {
	var spawn = childProcess.spawnSync('git', ['log', '--format=%B', '-n', '1']);
	var errorText = spawn.stderr.toString().trim();

	if (errorText) {
	  console.log('Fatal error from `git log`.  You must have one commit before deploying.');
	  throw new Error(errorText);
	}
	else {
	  return spawn.stdout.toString().trim();
	}
})();

With this method you can check the stderr buffer first; if there's a String from it you know it errored out, if no error text then the process was clean!

Recent Features

Incredible Demos

  • By
    MooTools Equal Heights Plugin:  Equalizer

    Keeping equal heights between elements within the same container can be hugely important for the sake of a pretty page. Unfortunately sometimes keeping columns the same height can't be done with CSS -- you need a little help from your JavaScript friends. Well...now you're...

  • By
    MooTools HTML Police: dwMarkupMarine

    We've all inherited rubbish websites from webmasters that couldn't master valid HTML. You know the horrid markup: paragraph tags with align attributes and body tags with background attributes. It's almost a sin what they do. That's where dwMarkupMarine comes in.

Discussion

  1. there is also a spawn.status property that holds the exit code. A check for spawn.status !== 0 might be more reliable in cases when there no error message…

  2. eliranmal

    also, spawn.stderr.toString() is not safe, as stderr may be undefined.
    you’re better off just wrapping it with the String constructor:

    String(spawn.stderr)
  3. caoyy

    Perhaps it is more elegant to use status to judge whether the execution was successful or not.

    const childProcess = require('child_process');
    
    var result = (() => {
      const { stderr, stdout, status } = childProcess.spawnSync('npm', ['install']);
    
      if (status !== 0) {
        const errorText = stderr.toString();
        console.log('Fatal error from npm install.');
    
        throw new Error(errorText);
      }
      return stdout.toString();
    })();
    

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!