Terminate Process on a Port from Command Line
Once a week I have to deal with a zombie process or try to start a process that's already running on its designated port. In most cases I use macOS's Activity Monitor to kill the process, which is time-consuming. What if we could just kill a process on a given port from command line? Well, we can!
To terminate a process on a given port, install kill-port
and starting nuking those zombies via:
# yarn global add kill-port
# Kill processes on multiple ports
kill-port 6060 8000
If you want to programmatically kill a port that you want to ensure your app will run on, you can do that as well:
const kill = require('kill-port')
kill(6060, 'tcp')
.then(console.log)
.catch(console.log)
I look forward to incorporating this library into my Node.js sites so that I can clear the way for a given port and avoid zombie processes.
![Conquering Impostor Syndrome]()
Two years ago I documented my struggles with Imposter Syndrome and the response was immense. I received messages of support and commiseration from new web developers, veteran engineers, and even persons of all experience levels in other professions. I've even caught myself reading the post...
![Introducing MooTools Templated]()
One major problem with creating UI components with the MooTools JavaScript framework is that there isn't a great way of allowing customization of template and ease of node creation. As of today, there are two ways of creating:
new Element Madness
The first way to create UI-driven...
![Create a Download Package Using MooTools Moousture]()
Zohaib Sibt-e-Hassan recently released a great mouse gestures library for MooTools called Moousture. Moousture allows you to trigger functionality by moving your mouse in specified custom patterns. Too illustrate Moousture's value, I've created an image download builder using Mooustures and PHP.
The XHTML
We provide...
![MooTools Wall Plugin]()
One of the more impressive MooTools plugins to hit the Forge recently was The Wall by Marco Dell'Anna. The Wall creates an endless grid of elements which can be grabbed and dragged, fading in elements as they are encountered. Let me show...