Submit Button Enabling
"Enabling" you ask? Yes. We all know how to disable the submit upon form submission and the reasons for doing so, but what about re-enabling the submit button after an allotted amount of time. After all, what if the user presses the "stop" button immediately after submitting the form? They'd be screwed. Why not re-enable the submit button after an allotted amount of time so that the user may re-submit?
The MooTools JavaScript
window.addEvent('domready',function() {
var subber = $('submit');
subber.addEvent('click',function() {
subber.set('value','Submitting...').disabled = true;
(function() { subber.disabled = false; subber.set('value','Resubmit'); }).delay(10000); // how much time? 10 seconds
});
});
Of course, this isn't ideal in all situations. It is, however, a nice touch if your system can accommodate for it.
Update: Upon submission, the button's message changes to "submitting..." and once enabled, the message changes to "Resubmit." Thank you to Facundo Corradini for the suggestion!
![Create a CSS Cube]()
CSS cubes really showcase what CSS has become over the years, evolving from simple color and dimension directives to a language capable of creating deep, creative visuals. Add animation and you've got something really neat. Unfortunately each CSS cube tutorial I've read is a bit...
![Welcome to My New Office]()
My first professional web development was at a small print shop where I sat in a windowless cubical all day. I suffered that boxed in environment for almost five years before I was able to find a remote job where I worked from home. The first...
![Introducing MooTools HeatMap]()
It's often interesting to think about where on a given element, whether it be the page, an image, or a static DIV, your users are clicking. With that curiosity in mind, I've created HeatMap: a MooTools class that allows you to detect, load, save, and...
![Xbox Live Gamer API]()
My sharpshooter status aside, I've always been surprised upset that Microsoft has never provided an API for the vast amount of information about users, the games they play, and statistics within the games. Namely, I'd like to publicly shame every n00b I've baptized with my...