Node.js Debugging

By  on  

Proper logging is of massive utility for web apps, both during development and after deployment.  What can sometimes be difficult is organizing both the code and output of logging, i.e. knowing where each log message is coming from.  I recently found debug, a Node.js utility for organized and optimized debugging.

Creating an instance of debug is simple and you can create multiple loggers per file:

// Create multiple instances of debug
// In theory these would serve two different purposes
var debuggerA = require('debug')('worker:a'),
    debuggerB = require('debug')('worker:b');

// Sample usages of the debugger
function work() {
  debuggerA('doing lots of uninteresting work');
  setTimeout(work, Math.random() * 1000);
}

work();

function workb() {
  debuggerB('doing some work');
  setTimeout(workb, Math.random() * 2000);
}

workb();

Node.js Debug

The namespace given to a debug instance as you must use an environment variable to signal which loggers should go to STDOUT when the script is run:

// Show all debugger messages prefixed "worker:_____"
DEBUG=worker:* node app.js

The environment variable strategy for signaling which instances should output is brilliant as you may want only certain types of messages logged in production vs. development.  Use namespaces wisely!

I was also able to use chalk to color messages as desired:

var chalk = require('chalk');

debuggerA(chalk.red.bold('OMG an awful error!'));

debug is one of those utilities that has a very simple purpose and accomplishes the task well.  Don't skimp when it comes to logging informative messages -- they'll help you during development and could be critical when auditing the app after a security incident!

Recent Features

  • By
    Responsive Images: The Ultimate Guide

    Chances are that any Web designers using our Ghostlab browser testing app, which allows seamless testing across all devices simultaneously, will have worked with responsive design in some shape or form. And as today's websites and devices become ever more varied, a plethora of responsive images...

  • By
    Camera and Video Control with HTML5

    Client-side APIs on mobile and desktop devices are quickly providing the same APIs.  Of course our mobile devices got access to some of these APIs first, but those APIs are slowly making their way to the desktop.  One of those APIs is the getUserMedia API...

Incredible Demos

  • By
    GitHub-Style Sliding Links

    GitHub seems to change a lot but not really change at all, if that makes any sense; the updates come often but are always fairly small. I spotted one of the most recent updates on the pull request page. Links to long branch...

  • By
    MooTools Documentation Search Favelet

    I'm going to share something with you that will blow your mind: I don't have the MooTools documentation memorized. I just don't. I visit the MooTools docs frequently to figure out the order of parameters of More classes and how best to use...

Discussion

  1. Allain

    Thanks for making this known. I’m pretty sure debug logs to STDERR so that piping still works.

Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!