image-4

By  on  

Recent Features

  • By
    JavaScript Promise API

    While synchronous code is easier to follow and debug, async is generally better for performance and flexibility. Why "hold up the show" when you can trigger numerous requests at once and then handle them when each is ready?  Promises are becoming a big part of the JavaScript world...

  • By
    9 Mind-Blowing WebGL Demos

    As much as developers now loathe Flash, we're still playing a bit of catch up to natively duplicate the animation capabilities that Adobe's old technology provided us.  Of course we have canvas, an awesome technology, one which I highlighted 9 mind-blowing demos.  Another technology available...

Incredible Demos

  • By
    Resize an Image Using Canvas, Drag and Drop and the File API

    Recently I was asked to create a user interface that allows someone to upload an image to a server (among other things) so that it could be used in the various web sites my company provides to its clients. Normally this would be an easy task—create a...

  • By
    Multiple File Upload Input

    More often than not, I find myself wanting to upload more than one file at a time.  Having to use multiple "file" INPUT elements is annoying, slow, and inefficient.  And if I hate them, I can't imagine how annoyed my users would be.  Luckily Safari, Chrome...

Discussion

    Wrap your code in <pre class="{language}"></pre> tags, link to a GitHub gist, JSFiddle fiddle, or CodePen pen to embed!