console.timeLog
I work on a really complex debugger at Mozilla but, and don't tell my colleagues, I sometimes enjoy simply using console.log
and other console
commands to get some simple output. I know, I know, but hey -- whatever gets the job done. A few years ago I detailed console.time
and console.timeEnd
for measuring time for a given set of tasks; let me show you console.timeLog
, a new function in Firefox Nightly for logging events during a console.time
timer!
Start by kicking off the timer with a name of your choice:
console.time("MyApp");
Whenever you want the intermediate timer value, as well as extra information like variable or object values, you can use console.timeLog
:
// Same timer name, provide sublabel and optional info console.timeLog("MyApp", "constructor"); // MyApp: 4ms constructor console.timeLog("MyApp", "render", this.state); // MyApp: 2ms render Object { disabled: false }
When your timed tasks have completed, you can call console.timeEnd
to stop the timer:
console.timeEnd("MyApp"); // MyApp: 10ms
Firefox has a Performance tab for very detailed performance metrics but, as always, the console is a great way to get some basic insight at a glance. The timeLog
function is an awesome way to get intermediate timing and information while your script runs!
Don’t worry, your colleagues do the same too
Hey, does your comment system not handle emojis? :(
This was new to me, thanks! One other useful console command is
console.table
. Prints objects nicely to the console.So, does each call to
console.timeLog
reset the timer?If so, I wouldn’t call that an “intermediate” value
And to answer my own question.. it appears no,
timeLog()
does not reset the timer.My confusion was due to the poor documentation on MDN’s site and your example where first call outputs
4ms
, and the 2nd call outputs2ms
(2nd call’s output time should be greater than the first)