In this episode: Todd returns from a vacation to Disney and gives David some tips about surviving a family visit to Orlando's most famous theme parks. Erik Onarheim and Kamran Ayub join the guys to discuss HTML5 games, the Excalibur JavaScript HTML5 game library, the amazing games made with Excalibur, and more JavaScript sorcery. Enjoy!
While synchronous code is easier to follow and debug, async is generally better for performance and flexibility. Why "hold up the show" when you can trigger numerous requests at once and then handle them when each is ready? Promises are becoming a big part of the JavaScript world...
Back in late 2012 it was not easy to find open source projects using requestAnimationFrame() - this is the hook that allows Javascript code to synchronize with a web browser's native paint loop. Animations using this method can run at 60 fps and deliver fantastic...
One thing I love about love about Safari on the iPhone is that Safari provides a darkened background effect when you click a link. It's the most subtle of details but just enforces than an action is taking place. So why not implement that...
I'm a big fan of video games. I don't get much time to play them but I'll put down the MacBook Pro long enough to get a few games in. One of my favorites is Portal. For those who don't know, what's...